A quick Watch Towers puzzle just to prove I'm not on hiatus.
Unsolved
This puzzle has not yet been solved.
Saturday, December 29, 2007
Watch Towers 9 [2.8]
Posted by
Dan
at
11:59 PM
0
comments
Labels: 3/6 - MEDIUM, Unsolved, Watch Towers
Tuesday, November 27, 2007
Dominos 3 (variation) [4.0]
This puzzle has a different shape than the standard 8x7 rectangle.
Solved
There is only one way to place a set of double-6 dominoes to recreate the above pattern, find it by tracing the outlines of where the dominoes would go.
Solved by Ruud.
Posted by
Dan
at
12:18 AM
0
comments
Labels: 4/6 - HARD, Dominos
Sunday, November 25, 2007
DotA Killer 5 [6.5]
Barathrum, the Spiritbreaker
Unsolved
There are no diagonal restraints, unlike the last 4 DotA Killers.

Abilities:
Greater Bash (GB)
With each hit, the Spiritbreaker has a 1 in 6 chance of significantly knocking the enemy back. He has pulled this off on all of the cells with grey backgrounds (the center cell of each nonet), knocking their numbers into different cells. The grey cells form an extra group and the number in each appears once and only once a knight's move away.
Charge of Darkness (CD)
The Spiritbreaker charges toward an enemy, increasing speed and becoming more invisible as he moves. He does this here 5 times, starting from the cells with blue backgrounds and charging the exact distance given in the blue numbers. One and only one cell the given distance away represents the end of his charge. Note that the cell at R2C1 cannot be the end of the charge started at R4C3 because the exact distance between these is 2*sqrt[2]. Also note that the distances aren't all necessarily straight. The distance of 5 for example can be a difference of 3 rows and 4 columns. The cell at the end of each charge is equal to the number in the cell from which the charge originated plus the distance (in cells). There is only one cell (the end of the charge) the given distance away that equals this sum. There are no other cells x distance away from any of the blue cells equal to the number in the blue cell plus x, where x is any integer. For example, since 1 is not given in any of the blue cells, none of their neighbors can be 1 more than the blue cells. Also, since 3 is also not given in any blue cells, there are no cells with a distance of 3 away from any blue cell equal to that blue cell + 3.
Empowering Haste (EH)
The Spiritbreaker increases his movement speed and the speed of all allies near him. In this particular game, all of his allies have picked agility heroes faster than him already, so The value in each blue cell is less than that of all orthagonally and diagonally adjacent cells.
Nether Strike (NS)
When the Spiritbreaker uses this, his ultimate ability, he disappears, only to reappear seconds later behind an enemy, delivering a powerful blow that knocks him back, usually placing you between the enemy and his base. From one of the cells in which he initiated a charge (with the blue backgrounds), he has executed this move immediately after he got lucky with Greater Bash. Hence, one of the blue cells is one knight's move away from a Greater Bashed cell (not the one with the grey background). Since this combo has done so much damage, the value of all 3 of these cells is 1. The rest of the puzzle, besides Greater Bash and Nether Strike, is anti-knight. In other words, a sequence of two knight's moves will bring one blue cell to a grey cell. The blue cell and grey cell and the intermediate cell are all 1.
This puzzle has not yet been solved.
Posted by
Dan
at
6:03 PM
0
comments
Labels: 7/6 - RUUDICULOUS, DotA Killers, Unsolved
Friday, November 16, 2007
Wednesday, November 14, 2007
Dominos 1 [3.0]
Applet
Rules:
Trace outlines around pairs of numbers so that all "double-6" dominos (00, 01, 02, 03, 04, 05, 06, 11, 12 ... 66) are represented once and only once.
In other words, outline how you would reconstruct the above grid using a set of dominos.
Posted by
Dan
at
7:31 PM
0
comments
Labels: 3/6 - MEDIUM, Dominos
Thursday, November 1, 2007
Watch Towers 8 [4.1]
15 x 15 is too large.
Solved
Click here for the rules.
Here is a great program by Ruud
Here is the data for that program:W=15
H=15
T(0,3)=W,S
T(0,4)=E,S
T(0,8)=SE
T(0,12)=E
T(3,0)=E,S,SE
T(3,11)=W,S,SE
T(4,5)=NE,E,SE
T(4,14)=W,S
T(5,1)=E
T(5,10)=SW,S,SE
T(6,6)=SE
T(6,10)=W,S
T(7,0)=NE,SE
T(7,7)=NW,N,NE,W,E,SW,S,SE
T(7,14)=NW,SW
T(9,4)=NW,N,NE
T(9,8)=E
T(9,13)=N
T(10,0)=N,S
T(10,9)=NW,W,SW
T(11,3)=NE
T(12,1)=NE,SE
T(14,2)=NE,E
T(14,10)=NW
T(14,8)=NE
Solved by udosuk.
Posted by
Dan
at
12:21 AM
0
comments
Labels: 4/6 - HARD, Watch Towers
Monday, October 29, 2007
Watch Towers 6 [3.4]
New image format!
Solved
Click here for the rules.
The new image format comes from a great program by Ruud that renders puzzles and creates a great solving environment for them.
Here is this puzzle in the program's format:
W=9
H=9
T(1,1)=E,S,SE
T(1,7)=W,SW,S
T(3,3)=SE
T(3,4)=E
T(3,5)=S
T(4,3)=S
T(4,5)=E
T(5,3)=E
T(5,4)=S
T(5,5)=NE
T(7,1)=N,NE,E
T(7,7)=NW,N,W
All you need to do is copy this and paste while in the program window.
This puzzle was actually made after WT7. The name swap was due to an error on my part.
Solved by udosuk.
Posted by
Dan
at
12:14 AM
0
comments
Labels: 3/6 - MEDIUM, Watch Towers